![]() ![]() You can now take a loan for more resources earlier on to modify the initial game difficulty. I am thinking of how to make this more useful for 1-ship mode, and the current idea is to allow a ship full of infantry to be launched, to become an aerial 'bunker' essentially that will attack-to your Stardrive, and then follow your currently selected Squadron route. ![]() It can also serve as a healer, or a bunker for infantry, on the Corona or Space Worm levels for instance. The Medivac Bay is for landing on the enemy ship - it played (or plays) a more prominent role in 2-ship mode. A new, more unique button icon may also help. but I will probably increase the price, maybe add a prohibitive Vespene cost to further draw a distinction. The button for commandeering vacant Command Centers does say in big red letters that it increases the difficulty 100% for each active Command Center. Space Worm will have spawns coming out of the Nydus Worms soon that will provide mineral income. These are new areas where structures will be able to be built. Soon! You can see now that the 'hammerhead' on the front of the ship appears the first time you visit here, and the right 'fin' on the rear of the ship appears the second time. The Truck Stop will indeed have Stardock-only upgrades available. Most turret tooltips were adjusted yesterday and are now much more informative! Overlord trigger is now deactivated properly. Hopefully fixed all the problems with alliance, ownership and hidden states for the Antiga Shipyard encounter. The Corona encounter is incomplete, but I will try to flesh it out further soon. ![]()
0 Comments
Leave a Reply. |